![]() In combat, there have been several key changes. in the Taking Point or Randolph Safehouse quests. Enemies will still show on the compass if they are quest targets, e.g. However, traveling via Vertibird using a Vertibird signal grenade is unaffected.Īlongside the changes to fast travel, the compass's range of detection has been significantly restricted to a matter of yards for locations of interest and completely removed for NPC detection, hostile or otherwise. Being a member of the Institute, however, will not allow one to bypass fast travel's elimination as the only outward teleportation point is the C.I.T. ![]() May affect the availability of production items (food, water, etc.).įast travel is disabled, with the exception of entering the Institute, which can only be entered via fast travel while they are an available faction. No limits on overall workshop inventory capacity. Non-NPC robot companions will instead be destroyed rather than returning to a settlement. They must be healed first, or they will return to their designated settlements. If knocked unconscious, companions will not get back up after combat. If knocked unconscious, companions will get back up after combat. Rank 4 of Strong Back will negate these new side effects. If the Sole Survivor exceeds their carrying capacity, they will be fatigued, their Agility and Endurance will be reduced and will take periodic limb damage. Ranks 3 and 4 of Strong Back will negate these penalties. If the Sole Survivor exceeds their carrying capacity, they will be unable to run or fast travel. Safe carry weight is significantly reduced for both the Sole Survivor and companions.Not subject to ill effects of Encumbrance.Must be healed by a stimpak, a doctor or sleeping. Restorative items recover HP at a significantly reduced rate.Ĭrippled limbs do not auto-heal. Refreshing beverage heals radiation damage instantly, but only for 100 rads with no negative side effects.įood, stimpaks and RadAway heal instantly.Use of RadAway induces Fatigue and vulnerability to illness (temporary effect).Refreshing beverage heals radiation damage up to 1,000 rads.No negative side effects using RadAway.The Sole Survivor is challenged to stay hydrated, fed and rested.Īntibiotics or a doctor are needed to heal illness. Not subject to Exhaustion, Hunger or Thirst. Sole Survivor does as much damage as on "Hard" Difficulty, but takes 2x more compared to it. Stronger enemies appear as the player character levels. Repopulate after 7 or 20 (for "") in-game days. Otherwise, autosaves, quicksaves and manual saves are disabled.ĭetection of locations of interest are significantly reduced. In some cases there is a single autosave available from just prior to exiting Vault 111. The only saves available are the exitsave (one per character) and saves made when sleeping (three per character). Manual, quicksaving and autosaves are available. While fixed enemy locations have increased repopulation times, the occurrence of random enemy encounters is two days or less. Location respawn time is 35 in-game days for non-cleared locations and 80 in-game days for cleared locations to repopulate enemies and loot, as opposed to the standard 7 and 20 days respectively. If the player becomes overencumbered, Agility and Endurance drop by 2, they suffer from Fatigue and take periodic damage which can cripple their legs (damage amount, limb damage amount and period/frequency are unknown). For example, the 10mm round has a weight of 0.025, whereas the mini nuke has a weight of 12. Even though it is stated that the deactivation of Survival Mode is irreversible, by entering the following console command cgf "Game.IncrementStat" "Survival Denied" -1, Survival Mode can be reactivated again afterwards in the settings menu.Īmmunition has non-zero weight. In case of unsolvable bugs in quests or related issues, Survival mode may be deactivated in the settings menu by choosing another difficulty to enable console commands. Additionally, the use of console commands is disabled. The exit save function is still available but it is a temporary save that is deleted automatically upon loading. The only way to save the game is to sleep in a bed, on a mattress or in a sleeping bag. In Survival mode, autosave and manually saving from the menu are disabled. Once Survival mode is activated, turning it off will permanently disable it from being reactivated for that save file. Survival mode can be set before starting a new game. Survival mode can be accessed in the options menu.
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